NEW — Covenant of Crystal and Flame (Book 3) is out now →

The Workshop Republic Chronicles

The Workshop Republic Chronicles follows Architect Marin Kestrel as she levels up from a craftswoman with a hammer to a city-scale builder whose infrastructure holds nations together. Cozy crafting LitRPG with deep progression systems, political intrigue, found family, and the radical idea that maintaining a bridge can be as heroic as slaying a dragon.

Covenant of Crystal and Flame — Book 3 cover, The Workshop Republic Chronicles by Ava Knightly

Book Three NEW

Covenant of Crystal and Flame

In this cozy crafting LitRPG, nobody swings a sword. The final boss is a vote, and Ashenmere has been losing it for three hundred years.

Marin Kestrel, Level 50 Resonance Architect, has already saved two cities: one with a coalition, one by recalibrating an ancient machine.

Now she crosses the Third Sea to Ashenmere, a geothermal city built inside a volcanic caldera. Crystal veins thread its walls, and the seven engineering disciplines that run it stopped speaking to one another generations ago.

The Root Node beneath the city was never broken. The Founders sealed it from the inside and carved five conditions into the antechamber wall, and every one of them demands a change in how Ashenmere governs itself.

The seal is an exam, and it feeds on the crystal network to stay shut. The veins dim a little more each year and the heat channels run cold. Ashenmere is dying so slowly it has renamed the decline: the Masters' Council calls it stability.

In her way stands Veska Caldera, a 63-year-old Thermologist who has spent her career guarding Ashenmere against a catastrophe that has not come. The danger she fears is real. The one already here moves too slowly for her to notice, and she has learned to call it peace.

Marin doesn't need a bigger wrench. What Ashenmere needs from her is stranger than any repair: seven rival disciplines sharing data, an honest ledger read aloud in public, and enough of Veska's Preservation Council won over to carry the vote.

Fifty levels taught Marin how to fix machines. Ashenmere is asking her to fix the way a city decides.

What's inside:
✓ Non-combat progression, Levels 50-60: crystal attunement, heat-channel mastery, volcanic glass engineering, with blue boxes and Mastery Points
✓ A final boss no sword can touch: five carved conditions and the vote to meet them
✓ Found family: sister Jessa runs the supply lines, partner Riva reads politics the way Marin reads crystal, and an archivist crosses an ocean (some problems need a librarian)
✓ Slow-burn Marin/Riva romance that deepens through shared work. No harem, no grimdark
✓ The trilogy arc completes here. A fourth node's distant warning opens the next

For readers of The Wandering Inn, Beware of Chicken, Legends & Lattes, and Dungeon Meshi. For anyone who has lost an evening to Stardew Valley or rebuilt a Factorio bus at 2 a.m.

Covenant of Crystal and Flame is Book 3 of The Workshop Republic Chronicles, a cozy crafting LitRPG of ~123,000 words. No cliffhangers, no two-year wait for a finale: all three books are on Kindle Unlimited right now.

Start with Book 1, Charter of Gears and Water, and binge the complete arc. Marin will meet you at the caldera gate.

Levels 50-60 · 30 chapters · ~123,000 words · zero dungeon crawls

Read Book 3 on Amazon

Read in order: Charter → Compact → Covenant

Charter of Gears and Water — Book 1 cover, The Workshop Republic Chronicles by Ava Knightly

Book One Start here

Charter of Gears and Water

Marin Kestrel fixes things. Not people—those are complicated. Gears, locks, and leaking sluices? Those make sense.

When the Lattice System finally acknowledges her years of underpaid labor with an Artificer class, Marin thinks life might get easier. Instead, she uncovers a web of sabotage threatening Lumenford's crumbling infrastructure—counterfeit seals, rigged pressure valves, and corrupt guild officials profiting from the city's slow collapse.

Armed with blueprints, a stubborn sister, and an unfortunate tendency to Overclock her workshop at exactly the wrong moments, Marin must build something she's never attempted: a coalition. Because fixing a city takes more than good engineering—it takes trust, transparency, and the willingness to let people see you fail.

Perfect for fans of The Wandering Inn, Beware of Chicken, and Legends & Lattes—a cozy LitRPG where blueprint unlocks beat boss kills, and the real power is spreadsheets, found family, and knowing exactly when to risk it all.

Levels 1-30 · 30 chapters · ~96,000 words · zero dungeon crawls

Start Book 1 on Amazon
Compact of Tides and Tone — Book 2 cover, The Workshop Republic Chronicles by Ava Knightly

Book Two

Compact of Tides and Tone

Architect Marin Kestrel is Level 30 and out of her depth.

The tidal city of Harth is failing — eight Archivists missing, infrastructure collapsing, a storm bearing down on a seawall that has not been properly inspected in eighteen months. The cause is not sabotage. It is a three-century-old maintenance engine running faithfully on hopelessly outdated parameters, singing in the dark for someone to come home and update it.

To save three hundred thousand people, Marin must descend into the oldest workshop in the world and teach a machine the truth about its city.

The machine that never forgot its people — just forgot they had grown up.

Levels 30-50 · 30 chapters · ~146,000 words · zero dungeon crawls

Get Book 2 on Amazon

Bored? Play the Lock 7 Challenge — a puzzle from Marin's world.

Play the Lock 7 Challenge

Three cities restored. But something at the edge of the map is calling, and it isn't asking for repairs.

Marin Kestrel returns in Book Four of The Workshop Republic Chronicles.

Get first word of Book 4